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	<title>Comments on: Postmortem: Little Racers</title>
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	<link>http://www.milkstonestudios.com/2009/09/postmortem-little-racers/</link>
	<description>Independent Game Developers</description>
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		<title>By: WaaghMan</title>
		<link>http://www.milkstonestudios.com/2009/09/postmortem-little-racers/comment-page-1/#comment-1229</link>
		<dc:creator>WaaghMan</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:16:18 +0000</pubDate>
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		<description>We haven&#039;t made a record of hours invested into the game, so I can&#039;t provide any accurate numbers, but our estimations are around 350-400 hours of development.</description>
		<content:encoded><![CDATA[<p>We haven&#8217;t made a record of hours invested into the game, so I can&#8217;t provide any accurate numbers, but our estimations are around 350-400 hours of development.</p>
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		<title>By: Martin</title>
		<link>http://www.milkstonestudios.com/2009/09/postmortem-little-racers/comment-page-1/#comment-1215</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 20 Sep 2009 21:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.milkstonestudios.com/?p=373#comment-1215</guid>
		<description>Reading this type of feedback is always helpful for me to see what others have tried or their thoughts on improvement.

Did you ever provide an estimate of the number of hours you put into making this game?  How many people were involved in the development?</description>
		<content:encoded><![CDATA[<p>Reading this type of feedback is always helpful for me to see what others have tried or their thoughts on improvement.</p>
<p>Did you ever provide an estimate of the number of hours you put into making this game?  How many people were involved in the development?</p>
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		<title>By: Sheenmue</title>
		<link>http://www.milkstonestudios.com/2009/09/postmortem-little-racers/comment-page-1/#comment-1174</link>
		<dc:creator>Sheenmue</dc:creator>
		<pubDate>Thu, 17 Sep 2009 00:39:42 +0000</pubDate>
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		<description>I&#039;m actually making a game for Android -maybe an Xbox Live Indie version when it&#039;s finished- and I had similar problems. I uploaded a demo version to Android Market some days ago and a lot of people was complaining with controls. I had to modify the controls I had in my mind because of problems with Android platform and I didn&#039;t notice controls could be that hard for other people so now I&#039;m working on that.

And it&#039;s interesting what you said about the few amount of users playing online with Indie Games. I was thinking if I make an Xbox Indie version it could be a waste of time making an online mode and that&#039;s a good help to take a decision -I will also consider the amount of time to make it-.

PS. I also studied in EUITIO :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually making a game for Android -maybe an Xbox Live Indie version when it&#8217;s finished- and I had similar problems. I uploaded a demo version to Android Market some days ago and a lot of people was complaining with controls. I had to modify the controls I had in my mind because of problems with Android platform and I didn&#8217;t notice controls could be that hard for other people so now I&#8217;m working on that.</p>
<p>And it&#8217;s interesting what you said about the few amount of users playing online with Indie Games. I was thinking if I make an Xbox Indie version it could be a waste of time making an online mode and that&#8217;s a good help to take a decision -I will also consider the amount of time to make it-.</p>
<p>PS. I also studied in EUITIO <img src='http://www.milkstonestudios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ditman</title>
		<link>http://www.milkstonestudios.com/2009/09/postmortem-little-racers/comment-page-1/#comment-1171</link>
		<dc:creator>ditman</dc:creator>
		<pubDate>Wed, 16 Sep 2009 21:52:00 +0000</pubDate>
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		<description>I&#039;ve followed the development of LR very closely, and I must say that not everybody is able of analyzing the strengths and weaknesses of his (or her) work in such an insightful way as this.

I hope your game gets better sales, as the technical aspects are mostly covered :P

Farewell Little Racers! :D</description>
		<content:encoded><![CDATA[<p>I&#8217;ve followed the development of LR very closely, and I must say that not everybody is able of analyzing the strengths and weaknesses of his (or her) work in such an insightful way as this.</p>
<p>I hope your game gets better sales, as the technical aspects are mostly covered <img src='http://www.milkstonestudios.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Farewell Little Racers! <img src='http://www.milkstonestudios.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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