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	<title>Comments on: Plain XML content in XNA Content Pipeline</title>
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	<link>http://www.milkstonestudios.com/2009/03/plain-xml-content-in-xna-content-pipeline/</link>
	<description>Independent Game Developers</description>
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		<title>By: Paul McGee</title>
		<link>http://www.milkstonestudios.com/2009/03/plain-xml-content-in-xna-content-pipeline/comment-page-1/#comment-5275</link>
		<dc:creator>Paul McGee</dc:creator>
		<pubDate>Wed, 06 Apr 2011 20:26:45 +0000</pubDate>
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		<description>I love you, this might be exactly what I need.</description>
		<content:encoded><![CDATA[<p>I love you, this might be exactly what I need.</p>
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		<title>By: WaaghMan</title>
		<link>http://www.milkstonestudios.com/2009/03/plain-xml-content-in-xna-content-pipeline/comment-page-1/#comment-239</link>
		<dc:creator>WaaghMan</dc:creator>
		<pubDate>Mon, 15 Jun 2009 06:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://ns355097.ovh.net/gamelicious/?p=45#comment-239</guid>
		<description>I&#039;ve added a file with the code and .vcprojs . If you have any question please ask</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added a file with the code and .vcprojs . If you have any question please ask</p>
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		<title>By: Stephen Belanger</title>
		<link>http://www.milkstonestudios.com/2009/03/plain-xml-content-in-xna-content-pipeline/comment-page-1/#comment-231</link>
		<dc:creator>Stephen Belanger</dc:creator>
		<pubDate>Sat, 13 Jun 2009 21:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://ns355097.ovh.net/gamelicious/?p=45#comment-231</guid>
		<description>I wouldn&#039;t mind some sample binaries. This seems to be just what I need to start from for handling my xml map files.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t mind some sample binaries. This seems to be just what I need to start from for handling my xml map files.</p>
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